How to win back fast-food customers after years of rising prices
With rising prices over the past few years, how can fast-food restaurants regain customers in a price-sensitive market?
Google Play serves as the official app store for Android-based games and works with developers to bring mobile games to market. Because the growth of these games has been phenomenal and has such a diverse audience, building games that keep players engaged and excited has become more and more challenging. It’s critical for Google Play and its developer partners to understand the characteristics, needs and motivations of those playing.
To learn more about who plays games, Google Play commissioned us to conduct a segmentation study. In this session at The Quirk’s Event in Orange County, we shared how Google used the segmentation study to change their internal audience and developers’ mind-sets about their audience.
Presenters: Allen Bevans, UX Researcher – Google, Bill Salokar, VP Client Solutions – SKIM
The traditional view was that the audience of Google Play was a bifurcated market of hardcore gamers, typically young and male, combined with casual players, typically older and female. Applying and socializing the new segmentation, internally and externally, has helped Google Play and its partners consider the much broader spectrum of gaming behaviors, instead of extreme behavior stereotypes.
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